Wednesday, May 16, 2012
Saturday, September 17, 2011
Hi-Rez Studios today announced that the first phase of Tribes: Ascend closed beta will begin within the next few weeks. Tribes: Ascend, the fast-paced jetpack-enabled multiplayer shooter, was recently playable at PAX Prime where it won “Best Multiplayer” from FPSGuru and was listed as “Favorite Game of the Show” by PC Gamer.
During this initial beta
phase, Tribes: Ascend players will experience 4 multiplayer maps, 2
game-modes and 3 vehicles as they progress thru 12 playable classes in
fast-paced, high-flying online multiplayer matches of up to 32 people.
Players can apply for this initial phase at www.tribesascend.com
as Hi-Rez Studios will be granting access to thousands of
hand-selected players worldwide. Hi-Rez Studios will continue to
increase the number of beta participants through the end of this year in
preparation for a general game release in Q1 of 2012.
Monday, September 12, 2011
Petroglyph announced that its eagerly anticipated free-to-play Multiplayer Online Battle Arena (MOBA) game, Rise of Immortals, has launched and is now available to all players.
Rise
of Immortals, an online, free-to-play PC game that expands on the hit
battle arena genre with new, innovative features that encourage
socialization and cooperation. Rise of Immortals launches today after
several months of beta testing and now offers players access to the full
game, including the ability to purchase potions, artifacts,
Immortals and skins through the game’s item store.
Have fun playing fellow gamers!
Saturday, September 10, 2011
Rusty Hearts Open Beta
Perfect World announced that their much anticipated free-to-play hack and slash dungeon-crawling MORPG, Rusty Hearts, will be launching into open beta concurrently for North American and European players on September 13, 2011.
Based
on user feedback, the open beta will feature major updates including
the removal of the Stamina system and completely customizable gamepad
button layouts. Instead of a limited amount of dungeon runs, players
will now have unlimited access to storm the dungeons and players that
play Rusty Hearts with a gamepad will have the ability to remap the controls to their own preference.
Besides
an entirely new hub world containing unreleased dungeons and a
plethora of fresh quests for players to explore, the extended level cap
will take players through the progressing-difficulty levels and
challenge them with intense combination attacks, as well as grueling
enemy battles. Furthermore, players will gain deeper insight on the
heroic characters and their eternal struggle between human and
monstrosity.
Rusty Hearts is
a multiplayer online game with fast-paced and highly-stylized brawling
combat combined with a solo or team-based dungeon exploration
experience. Based on a gothic inspired world and an ongoing battle
between pure-blood vampires, half-vampires, and humans, players will be
able to unleash devastating combo attacks, engage in a wide variety of
epic monster battles, collect valuable loot, and become a unique hero.
For more information on Rusty Hearts and the upcoming events, visit http://rustyhearts.perfectworld.com/
I'll personally be testing this myself and writing a review. hope everyone checks it out!
Tuesday, September 6, 2011
How to create and run a succesful guild
Guilds are an integral part of MMORPGs and MMO games, bringing gamers together into like-minded groups, allowing them to more easily make friends, find questing partners, get help, and more. The majority of MMO gamers will join guilds, and most have thought about what it would be like to create and run their own guild.
Unfortunately,
most gamers also don’t realize how difficult running a guild (or at
least a successful one) can be. You have to be an active player, be
skilled at and knowledgeable about the game, a great diplomat, social
and personable, and most of all, a great leader. If you think you have
the necessary qualities to lead your own guild, then read on to get all
the details of how to do it.
Getting Started
Your
first step will be to determine what the prerequisites are in order to
create a guild, which will vary by game. Firstly, you’ll probably need
to be at a minimum level to create a guild, which usually isn’t in the
upper level tier, but somewhere around the middle (let’s say the level
20-40 range in most games).
You’ll
also need a relatively healthy helping of gold pieces (or insert random
game currency here), which will probably prove to be a greater headache
than the level requirement. Lastly, you’ll probably need to have a
minimum number of members or officers within a relatively short period
for the guild to be officially formed (often 24 hours).
So
before anything else, you’ll probably want to make sure you have all of
these prerequisites in order, including friends ready to join your
guild as officers, before you actually make one. When you’re ready, head
to whomever oversees guild creation within the game, plunk down your
hard-earned cash, choose your name (try to keep it sensible, as the name
could affect the willingness of others to join your guild), and create
your guild.
At this point you’ll
probably need to write some sort of description for your guild that
interested applicants will be able to view. This would be a good
opportunity, if you haven’t done so already, to come up with a general
guild philosophy. Is your guild going to be geared towards casual
players who like to chat? Will it be focused on PvP? Trading?
Roleplaying? How big do you plan on growing? By having a clear vision of
your guild and expressing that in your description, you should be able
to more easily attract like-minded players to your guild.
Growing Your Guild
Now
that your guild is up and running, and your vision for the guild is in
place, you can begin to actively recruit fellow players yourself (and
set your officers loose as well, if you’ll be trusting them with
recruitment duties). By being socially active in-game, following the
chat rooms, and constantly checking the info of players you cross paths
with in the game world to see whether or not they have guilds, you
should be able to find plenty of great candidates to recruit into the
fold.
At this point, you’ll also want
to set up a guild website and forums where your members can hook up and
stay in touch outside of the game. There are plenty of great options
available, such as guildportal.com. You’ll also want to put some guild
rules on your guild page. What rules you decide to enact is entirely up
to you, but some good examples would be to ask that guild members stay
relatively active, and treat everyone with respect (not only your own
members, but everyone in the game, as your guild could develop a bad
reputation if some of your members are running around acting stupid).
Keeping Everyone Engaged (and Civil)
Now
that a lot of the early work is out of the way, you may be expecting
things to settle down into a nice rhythm with relatively little upkeep
necessary at this point. Well…think again chief. No, the fun is really
only getting started I’m afraid.
You’re
now in a constant battle to keep your members happy and engaged with
each other, lest they jump ship to another guild (or even worse, be so
put off by your guild that they would rather just play alone). You’ll
need to be firm in enforcing your rules to root out any negative
influences that could drag the whole guild down.
You
may want to begin setting up guild events at this point to help get
everyone acquainted and having fun together, which will build their
loyalty to the guild. You’ll want to pay attention to how people get
along during these events and in your guild chat so you can identify any
potential trouble spots before they happen. You may also want to begin
forming partnerships or alliances with other guilds, bringing yet more
options and chances for excitement to your guild members.
Conclusion
Guild
leadership really can be a rewarding experience, but it’s a constant
juggling act, and there’s always drama galore. If you can handle that,
or especially if you thrive in that kind of environment, then there are
plenty of players just waiting for the opportunity to serve under a
great leader like you.
Monday, September 5, 2011
Star Trek Online going free to play
Cryptic Studios (now owned by Perfect World) is developing a free-to-play business model for Star Trek Online.
“Cryptic is working on the free-to-play model for Star Trek Online,” said Kelvin Lau, Perfect World chief financial officer. “This is going to be launched by the end of this year” (source: Seeking Alpha). Sadly the statement contained no more information about Star Trek Online. Star Trek Online is a sci-fi MMORPG based on the Star Trek Franchise. Taking place in the year 2409, Star Trek Online boasts great features and lets fans both new and old experience unparalleled adventures. Players have the opportunity to become high-ranking Starfleet officers and participate in missions that take them into the depths of space, across exotic planets and inside other starships. Star Trek Online offers total customization, from a player’s avatar to the ship he captains.
Once this title goes free to play I will spend some time testing and reviewing it for the benefit of everyone following.
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